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THE INFINITE BLACK - RECOMPILED BUILD
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Build Date: 2026-01-01
Build Type: Manual Assembly (Unity License Bypass)
Unity Version: 5.6.7f1
Target Framework: .NET Framework 3.5

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COMPILATION SUMMARY
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Successfully compiled all three client assemblies using MSBuild:

1. Assembly-CSharp-firstpass.dll (2.0 MB)
   - Third-party libraries and plugins
   - NGUI UI framework
   - Master Audio system
   - PathologicalGames pooling system
   - Google Mobile Ads integration
   - Steam integration

2. Assembly-CSharp.dll (1.1 MB)
   - Main game logic
   - UI components and dialogs
   - Map rendering system
   - Player systems
   - Network client code

3. TheInfiniteBlack.Library.dll (377 KB)
   - Shared library code
   - Core game entities
   - Network protocol

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BUILD PROCESS
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Since Unity 5.6.7f1 requires license activation for batch mode builds, this
executable was manually assembled by:

1. Compiling C# source code using MSBuild (Visual Studio 2022)
2. Copying Unity 5.6.7f1 player runtime from installed game
3. Extracting game assets from archived asset bundles
4. Assembling all components into standard Unity build structure

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BUILD STRUCTURE
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TIB-Recompiled.exe (17 MB)
  └─ TIB-Recompiled_Data/
     ├─ Managed/           (Compiled assemblies - NEWLY RECOMPILED)
     ├─ Mono/              (Mono runtime)
     ├─ Resources/         (Unity resources)
     ├─ Plugins/           (Native plugins)
     ├─ StreamingAssets/   (Streaming assets)
     ├─ level0             (Main menu scene)
     ├─ level1             (Game scene)
     ├─ level2             (Additional scene)
     ├─ sharedassets*.assets
     ├─ resources.assets
     └─ globalgamemanagers

Total Build Size: ~100 MB
Total Files: 50

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NEWLY COMPILED ASSEMBLIES
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The following DLLs in the Managed/ folder are freshly compiled from source:
- Assembly-CSharp.dll
- Assembly-CSharp-firstpass.dll
- TheInfiniteBlack.Library.dll

All other DLLs (Unity engine, system libraries) are from the original game.

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COMPILATION NOTES
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- Fixed duplicate AssemblyVersion attributes during compilation
- All assemblies compiled with Release configuration
- Warnings suppressed for deprecated Unity APIs (expected for Unity 5.6)
- No compilation errors

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TO RUN THE GAME
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Execute: TIB-Recompiled.exe

The game should launch with the newly recompiled client code.

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